Waffenkiste „CS:GO“. Counter-Strike: Global Offensive. Behälter (Standardqualität). Behälterreihe #1. Enthält einen der folgende Gegenstände: MP7 |. Viele Waffen in Counter-Strike: Global Offensive haben trotz ihrer Eigenheiten eine Daseinsberechtigung. Sei es nun die MP9 mit ihrem geringen Schaden, aber. Ein glühender Fan von Counter-Strike: Global Offensive gab nun schlanke Dollar für einen Waffenskin aus, der mit einem.
10 der teuersten CS:GO Waffen Skins auf dem MarktViele Waffen in Counter-Strike: Global Offensive haben trotz ihrer Eigenheiten eine Daseinsberechtigung. Sei es nun die MP9 mit ihrem geringen Schaden, aber. 10 der teuersten CS:GO Waffen Skins auf dem Markt. © rainstorm/secwatchestimes.com P CS:GO Waffen P Pistole. Die P ist ein billiges Upgrade für die Spawn-Pistolen. (Quelle: Valve).
Cs Go Waffen The arms deal update VideoBEST CSGO GUNS - Gun TIER List In 2020
Cs Go Waffen. - CS:GO Waffen & EquipmentDesert Eagle. The arms deal was a big update for CS:GO and added two things into the game: Added two new weapons who had long been requested: The M4A1-S and USP-S (silenced CT weapons). You can swap these weapons in the inventory, so that they appear in the . Browse all AWP CS:GO skins. Check skin market prices, inspect links, rarity levels, case and collection info, plus StatTrak or souvenir drops. 10/9/ · A list of over 10 of the best, most useful binds for CS:GO. List includes copyable commands, CFG files and customization options. Januar in Global Offensive eingeführt. Februarabgerufen am Es werden bis zu 16 Runden gespielt.
Consumer grade to classified weapon skins can drop in-game, while covert or exceedingly rare items must be unlocked from cases.
StatTrak versions of weapon skins exists. Getting a StatTrak version makes a weapon skin even more rare.
Example of a case that can be dropped in-game. On the right you can see which items it can hold, sorted by item rarity.
It only contains one weapon skin. Example of an exceedingly rare special item. The rarest item that can be obtained in cases.
Main article: Gameplay. Stock Knife CT. Stock Knife T. Gold Knife CT. Gold Knife T. Spectral Shiv. Butterfly Knife.
Falchion Knife. Flip Knife. Gut Knife. Huntsman Knife. M9 Bayonet. Shadow Daggers. Bowie Knife. Ursus Knife. Navaja Knife.
Stiletto Knife. Talon Knife. Classic Knife. Skeleton Knife. Paracord Knife. Survival Knife. Nomad Knife.
P CT. Glock T. Inaccuracy varies depending on the weapon and the player's current action. Depending on the surface hit and the weapon's own properties, a bullet can continue to travel and damage targets beyond a surface after hitting a surface.
In Global Offensive , when a player's torso or head hitbox is hit by a weapon, their screen and aim will violently shake upwards, simulating the effects of being disoriented from a bullet injury.
This is known as aimpunch. Given a target without armor, hitting the player in the legs and arms apply no aimpunch, hitting the torso applies moderate aimpunch, while hitting the player in the head applies severe aimpunch.
After being hit by a bullet, the target is slowed down. The amount of speed reduction is dependent on the weapon used and the weapon the target is wielding.
In Global Offensive , some weapons also fire tracers. The tracer appears as a small white flash that travels along the trajectory of the bullet.
This is useful for the targets to identify the position of the attacking enemy and quickly retaliate against them. Different weapons have different frequency of firing tracers.
Some weapons like the M fire tracers on every shot. Some like the M4A4 fire tracers on every third shot. Different weapons have different firing sounds and different loudness to them.
Silencers generally make the biggest impact to weapon firing noise. In Global Offensive , a loud mechanical clicks are played alongside the firing sound when firing the final shots in a magazine, giving away that a player's magazine is near empty.
Some weapons and sometimes equipment too have a secondary fire ability, activated by pressing MOUSE2 by default. Secondary fire is usually a weapon's specialty or a different trait of the weapon.
On the buy menu , weapons are categorized by their types. For categorization purposes, this wiki will categorize weapons from a real-life standpoint, loosely applying the categories of the original Counter-Strike.
The only melee weapon featured in the Counter-Strike games is the basic knife. The knife only works in very close range, but it is incredibly lethal and makes little noise.
They are given on spawn and under most circumstances cannot be dropped. Counter-Strike: Global Offensive introduced cosmetic knives that function identically to the basic knife but can be only received by unboxing.
In addition, there is a Gold Knife exclusive to the Arms Race gamemode, though its attributes also remain exactly the same as the basic knife.
Pistols also known as handguns or sidearms are the secondary weapons in the Counter-Strike series, as well as the first weapons that can be used at the beginning of a match or upon respawning after death.
Generally, pistols are weak when compared to primary weapons and have a low magazine capacity. Despite these limitations, they are accurate with little recoil and have comparably fast reload times, and it is considered better to pull them out rather than reload any primary weapon due to their fast draw animation.
Their cheap prices also make them good weapons to use on eco rounds. Shotguns are a type of primary weapon featured in the Counter-Strike series.
Instead of firing a single hitscan bullet, they fire several hitscan pellets in one shot that combine to deal high damage.
The pellets in a shot are scattered, and spread at a distance, restricting their effectiveness to close range.
They are fairly cheap, costing less than most rifles. Both shotguns suffer from heavy speed and range reduction, as well as being useless at long range, but excel at close-quarters combat and can deal extreme damage up close.
Most shotguns cannot fire underwater. SMG, short for submachine guns, are a type of primary weapon featured in the Counter-Strike series.
It is also aesthetically pleasing, especially if you have a knife skin. Currently bound to: Q. Grenade binds bind grenades smokes, molotovs, flashbangs, etc to keys on your keyboard.
This means you can quickly switch to a specific nade without having to scroll or press the number 4 repeatedly to reach the grenade you need.
The binds are as follows:. This bind is very useful for lining up nades including: smokes, molotovs, flashes and grenades.
It will make your crosshair stretch out in all 4 directions to the edge of the screen. By default it is bound to the 4 key which is the most common key people press to take out their nades, but this can be changed.
Pressing 1, 2, or 3, when you take out your knife or weapon will make your crosshair revert to normal. Currently bound to: 4.
When you're clutching in CS:GO, the last thing you need is unwanted noise, this bind will give you the silence you need to clutch well.
Voice communication is easily resumed by hitting the bind key again. Currently bound to: J. Having to switch to your bomb and then manually droping it is inefficient, so it's definitely worth setting up a drop bomb bind.
With this bind, pressing the B key will instantly switch to the C4, drop it on the ground, and then switch back to your primary weapon. Currently bound to: B.
Decals are any effects added to the walls and ground of map as a result of gameplay: blood, graffitis, etc. This is useful as it will make things easier to see - for example, often blood on walls makes it harder to see enemies who are peeking in front of it.